Here’s the real kicker, though: you still get to vote. You can’t nominate anyone for execution during the day, but you can certainly help others figure out who gets the mob justice treatment. But you’re also allowed to continue talking and going into sidebars and contributing to the information gathering/spread of misinformation, depending on your side. In practice, if there is only one Townsfolk left alive while there are multiple Evil characters left the game is effectively over already, but that’s not entirely guaranteed because of what well and truly sets BotC apart: death is not the end of play.įirst of all, you win with your side whether you’re alive or dead by the end, so that alone would make you want to pay a little bit of attention. Evil wins if there are only two players left alive, meaning the last poor Townsfolk is left alone to be devoured by the Demon. The Townsfolk win if the Demon is killed. Demons (usually) kill at least one other player per night, and also have some additional ability or twist to make them interesting. Minions each have some ability, either a one-off or a once per night thing, that makes the lives of the Townsfolk harder – or in some cases outright ends them. Meanwhile Minions and the Demon are counted together as Evil, and also win or lose together. Townsfolk and Outsiders both count as ‘good’, and win or lose together, but while each has an ability of some kind – ranging from ways to gather information to immunity against the Demon to the ability to kill other characters – the abilities of the Outsiders often actually hinder the Townsfolk in some way. Usually players are divided up into four different types of characters: Townsfolk, Outsiders, Minions, and the Demon. We’ll see some of what that does for the game later. The Storyteller knows who everyone is – the roles are determined by random draw, and while everyone knows what might be on the table in terms of characters none of the players know which are actually in play and who is what unless someone blabs – and manages everyone’s ‘turns’ during the night cycle, but they also make a lot of decisions: how certain abilities play out, what information some players will learn, and so on. That’s where the familiar gets left behind and things start to get interesting.įirst of all, the game is run by a Storyteller. During the night various players have abilities that can activate, most gruesomely the chief antagonist who can choose a player to kill. Players can nominate one another to be executed if they’re suspected of being bad (or for any other reason, really), which is decided by majority vote – if nobody else is nominated and then confirmed by an even larger majority, the first nominee dies. During the day players can chat amongst themselves, whether in public or in private sidebars, to try to exchange information or throw others off track. There are two sides, and the game follows a day-night cycle. I’ve played my fair share of bluffing games – the various flavors of Werewolf, Secret Hitler, that sort of thing – so even though this BotC party was my first experience with the game there was a lot that was familiar. A costume party wherein many of the attendees arrived as BotC characters, so that tells you something about how fond people are of the game already. Between downloads, conventions, and a pretty hearty looking community, though, BotC is already seeing quite a bit of play in the wild – including a Halloween party I attended last week. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?” In order to answer those questions, you’ll have to give the bluffing and deduction game known as Blood on the Clocktower a try!īlood on the Clocktower – from Australia’s The Pandemonium Institute and Steven Medway with Andy Churchill, Evin Donohoe, Amy Hawkes, and Eden Medway – had a huge Kickstarter success earlier this year, and is currently in the part of the development process where non-backers can pre-order their own copies. ![]() But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Others have abilities that fight the evil or protect the innocent. A Demon is on the loose, murdering by night and disguised in human form by day. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. “In the quiet village of Ravenswood Bluff, a demon walks amongst you… During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream.
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